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Dr. Livingstone I Presume Answers

Dr. Livingstone, I assume? is a first-person puzzle game in which the histrion travels through the rooms of David Livingsotne'due south house and solves hidden puzzles to detect his missing friend. Each of the puzzles is grown into the surroundings of a slightly baroque house, and the complete absence of magic presents the player with boosted challenges. It is a puzzle game captivating with the picturesque scenery of an African home - you follow in the footsteps of a traveler who influenced the history of Africa. Nothing is accidental, and every element in the game has its historical justification. Thanks to hand-painted textures, a journey through Livingstone's house will experience like a journey through a painted masterpiece. The main gameplay is to interact with puzzles. And believe u.s.a. - puzzles in Dr Livingstone, I Presume? will pamper your mind.

Dr Livingstone, I Presume?

Story

Dr Livingstone, I Assume? is a first-person perspective logic game based on historical events of African explorers in the XIXth century. The story of David Livingstone's disappearance in Africa and a journalist Henry Stanley who was sent to discover him is and so unbelievable, that fifty-fifty our game designer was securely surprised that information technology'd really happened. The histrion takes the role of Henry Stanley. When the protagonist arrives at Ujiji and enters Dr Livingstone'southward business firm is when the game begins. But, surprisingly it'due south non the showtime time Stanley is nowadays in this house. We took a risk to show the later story of the historical meeting in Ujiji - dying Livingstone and Stanley who rushes back to his friend to have a risk to say goodbye. We decided to create the Scottish-African fusion in the fine art to highlight the history of dr Livingstone, his early years in England, travels to Africa, fame and bully struggles.

Concept

The master concept of the game is, how we like to call it, "reversed escape room". The player is encouraged to go deeper into the house, non to escape it. All rooms are also not then ordinary. We lean strongly towards the idea of a foreign house past giving extra unusual twists to the interiors. It'southward visible in decorations, piece of furniture and objects, that are conceivable, but somehow extraordinary. And, what may be less ordinary in a "normal" house, rooms are equipped with puzzles to solve. What nosotros aim for in this role is to blend the puzzles with the environment as much as possible. To attain this all puzzles are designed precisely for a specific room, using object and mechanics that can actually appear in such room. All these treatments are aimed at getting a sense of the game as the whole story, a plot that finally finds a solution, logically connected events. As opposed to simple travelling from one riddle to another.

Gameplay

Dr Livingstone, I Presume? combines two types of gameplay - 3D exploration and 2,5D puzzle solving. Both in 1 game. We wanted to ensure the "walking simulator" kind of feeling merged with classic mechanics of moving sliders, pushing buttons and rotating handles. The actor can look inside cabinets, read notes, look at objects that take hold of his or her attending in classic FPP mode. But special interaction with puzzles, fifty-fifty though it's still with 3D objects, allows the histrion to motility the cursor in 2D space. This procedure gave our designers space for more than circuitous and interesting puzzles while still keeping the concept of puzzles merged with the environment.

Fine art

The game art style is a stylized low poly. This choice was dictated past the desire to ensure timelessness and uniqueness. In the art, we aim for a soft fusion of African art, colours, music and culture, of victorian Scotland from Livingstone's babyhood and youth and of accents associated with smashing geographical discoveries, travel and exploration. Furniture, objects and puzzles are made with sharp edges, no right angles and gentle brush strokes. Nosotros consciously gave upwards the use of normal maps, instead, 3D graphic artists carve decorative elements by hand. Almost all textures are besides paw-painted, which creates an absolutely artistic atmosphere. The histrion has the impression that he is moving inside a small work of art. The whole is complemented by sounds that our sound designer composes individually for each puzzle.

Visitor

Dr. Livingstone, I assume? is the first product of the Polish studio Vulpesoft, created by enthusiasts who managed to form one squad. Based on the strong values that "zero great comes easy", we work hard to evangelize the best gaming experience you tin can dream of.


Videos

Reveal Trialer YouTube


Images

download all screenshots & photos as .zip (27MB)

There are far more images available for Dr Livingstone, I Presume?, merely these are the ones we felt would be near useful to you. If you have specific requests, please do contact the states!


download logo files as .zip (104KB)


Awards & Recognition

  • We are part of the Digital Dragons Incubator program! - 2020
  • We won 21st weekly vote for Fans' Favourite game by Game Development World Championship! - 2020

Team

Kamil Mówiński
Executive Producer / Atomic number 82 Programmer

Agata Leś
Creative Director / Programmer

Damian Frycz
Lead Game Designer / QA Specialist

Paweł Ruszkowski
Lead Concept Creative person / Level Designer

Patryk Suchański
3D Artist / Animator

Kamil Suyon Keing
Narrative / Game Designer

Weronika Okoń-Żuk
PR / Customs Manager

Jan Woźniak
Audio Designer

Hipolit Woźniak
Composer


presskit() by Rami Ismail (Vlambeer)

Dr. Livingstone I Presume Answers,

Source: https://presskit.livingstone-game.com/

Posted by: rosachricand.blogspot.com

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